this post was submitted on 28 Jun 2025
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[–] Corn@lemmy.ml 1 points 5 days ago (9 children)

Nah, Witcher 2's combat was an improvement, but still bad enough I know multiple people who gave up due to seemingly impossible fights.

[–] SkunkWorkz@lemmy.world 3 points 5 days ago (6 children)

Even Witcher 3 controls are quite janky. Especially with a controller. I played W3 after playing Uncharted 4 and the difference in character control was staggering. Felt like several generations behind Uncharted’s controls. Took me several days to get used to Witcher 3’s system.

[–] hkspowers@lemmy.today 2 points 5 days ago* (last edited 5 days ago) (4 children)

Yep tried to play Withcer 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don't understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That's not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago..

In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I've played feels like the characters are underwater.

I do think they finally got a handle on player control with Cyberpunk, so i hope Witcher 4 inherits that for 3rd person control.

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