this post was submitted on 18 Sep 2025
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The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong wants me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
You’re describing the horrid souls-like experience embraced by every gamer in these times.
It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
Seriously. I love Hollow Knight and what I have played from Silksong thus far, but this elitist "game must be ultra hard and exclude people that can't do it" shit is and always has been a garbage take as far as I am concerned. Having some sort of option to allow people that aren't that good or have accessibility issues enjoy the game seems like a fine thing. Having those be optional should in no way prevent people that like the hard default settings from enjoying the game. Maybe have those options disable getting achievements/trophies if it prevents these elitists from enjoying the game knowing that their "lessers" are also able to enjoy the game.
Nine Sols did this perfectly. It's another very hard metroidvania, but it has some options you can enable if you want to that adjust the difficulty in a variety of very tangible ways. I wish that was standard.
Nine Sols is great, and I agree completely that they did a good job of adding those options. I didn't end up using them, but I bet it let a lot of people enjoy the game that could have hit a wall in Hollow Knight or people that just couldn't grasp the parrying mechanic.
I wouldn't have beaten the 'true' final boss without them. No way in hell.