this post was submitted on 08 Oct 2025
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I've been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there's a disruption.

I've started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.

Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?

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[–] hendrik@palaver.p3x.de 8 points 1 week ago* (last edited 1 week ago) (7 children)

I'd rent one (small) VPS for $10 a month and split the bill. As far as I know that's how most people do it. It's going to have >99.6% uptime, a fast datacenter internet connection at some central location and runs on enterprise hardware... The Kubernetes approach adds a lot of complexity, you'll have your games disconnect anyway once it fails over as you can't migrate the IP addresses. And there will be some additional traffic between the locations to keep everything in sync. And 4x chance of some of the hardware failing and someone needs to fix it. Unless I'm mistaken about how Kubernetes works.

[–] mnemonicmonkeys@sh.itjust.works 1 points 1 week ago (4 children)

And 4x chance of some of the hardware failing and someone needs to fix it. Unless I'm mistaken about how Kubernetes works.

I'm pretty sure half the point of kubernetes is to have the server automatically reroute traffic when one node goes down

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