this post was submitted on 31 Jan 2024
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I think the biggest difference compared to all previous endeavors is that VR/AR devices are still this thing that collects dust in the corner even among the biggest enthusiasts.
Most people had some form of portable music player (like Walkman) long before iPod was a thing.
Every household had been equipped with phones long before Apple made iPhone. Cellphones were also a huge deal before iPhone.
Watches are old as time (pun intended). Fitness trackers was also a big thing before Apple Watch.
VR/AR? Most people don’t really care - despite multiple efforts from all the biggest tech companies. Is a more premium Oculus from Apple the solution? I guess time will tell, but I have doubts.
I also think they’re too big and bulky and haven’t found the right way to use them yet. When they can be integrated with glasses and can truly “augment” the world around you, that’s when they’ll pick up. Think of a party where you can automatically display the names of people and key bio info with them. Or a sporting game where you can pull up stats on players. Or navigation where it overlays arrows on the street. For now you just get “toss our window up in your field of view with these clunky goggles”
Isn’t that how google glass did it? It all sounds good in theory until you realize there is a looong road until it’s sleek and most people are not willing to use it in the awkward stage.
Google glass wasn't AR though, it was just a display strapped to some glasses. It didn't do 3D or head tracking or anything.