this post was submitted on 06 Feb 2026
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[–] TheRealKuni@piefed.social 34 points 3 hours ago (3 children)

I am not sure using machine learning to help evolving video game creatures figure out how to interact with their virtual environment is at the same level of slop as LLM or image generation. I think that’s actually a pretty cool implementation of the technology.

[–] ski11erboi@lemmy.world 5 points 2 hours ago (2 children)

Yeah just sounds like Miyazaki reviewed a game idea before drinking his morning coffee. I don't see any issues here.

[–] TribblesBestFriend@startrek.website 3 points 1 hour ago (1 children)

It’s not exactly that. IIRC he was shown a new graphic design tool the company wanted Ghibli to use. The tool let the user used a stick man and copy-paste anything on it than make it walk and do thing, here’s the kicker the lead salesman was really into the program possibilities and show to Miyazaki that you can instruct the program to consider the feet of the stick man to be its head and etc.

The result were ghastly dull and, not impressed, Miyazaki ask the salesman who design that and how much time it take. A few keystrokes said the Salesman at which point he insult the salesman saying that he doesn’t understand what make a movie or something horrific, that ultimately what he was selling was an insult to life… and the salesman cried

[–] brsrklf@jlai.lu 3 points 1 hour ago* (last edited 51 minutes ago)

Thing is, making a life-simulation-game thing with creatures powered by AI is interesting. Not necessarily gen AI though, not the ultra-costly large model kind in any case. I am still waiting for something like Creatures to come back.

However, demoing the same technology to an animation artist... What did they expect? Of course it'll sound like suggesting that they do the same thing, and of course the guys trying to do art will not like it.

And honestly, they went to the guy that was notoriously the least likely to be polite about this.