this post was submitted on 28 Feb 2026
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If you're not aware of what preload is, it's a command line application that allows you to add files to ram, so they can be accessed faster by the applications that need them.

It seems to work well for what I'm using it for, which is to run games from slower storage devices, but there doesn't seem to be any documentation for a proper way to remove the files once they've been added to ram. What I've been doing is to just use htop to terminate the preload command, but I feel like this is not intended at all. Is there a better way to remove these files?

I should mention that while trying to search for a solution myself, I did see gopreload mentioned a few times. I would try this out myself, but there's no proper installation instructions, at least not any I could find that work in Linux Mint.

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[–] HelloRoot@lemy.lol 10 points 2 weeks ago (6 children)

Are we talking about this preload?

https://manpages.ubuntu.com/manpages/jammy/man8/preload.8.html

Cause if so, it doesn't actually let you manually add specific files to RAM. It's an adaptive daemon that automatically learns which files your applications use frequently over time and prefetches them. So when you launch it and then play games, it's observing patterns and making predictions.

This also explains why there's no "remove files" command. The files preload loads into RAM aren't locked there; they're in the page cache, which the kernel manages freely. If something else needs that memory, the kernel will evict those cached files automatically. Killing preload via htop should not really do anything, except it not doing it's thing anymore.

[–] vortexal@lemmy.ml 2 points 2 weeks ago (5 children)

When I used preload, it let me manually add files to ram. I used sudo preload filename for each file (the game I tried it with only had two) and it seemed to add them to ram. I know this because the game had hitching issues even after just adding the main executable but the hitching went away when I added the second file.

[–] atzanteol@sh.itjust.works 2 points 2 weeks ago (1 children)

When you open and read files from a program the OS (kernel) will typically cache part or all of those files in memory. This is to speed up subsequent reads of that file since disk access is slow.

"preload" seems to be making use of that feature.

The kernel maintains this cache and evicts (unloads) things from it as needed. You don't need to worry about it.

[–] vortexal@lemmy.ml 1 points 2 weeks ago

After doing some more "extreme" tests, it seems like I was wrong about how preload works. In fact, it didn't seem to actually preload the files at all, so I'm not sure what it actually does. I ran sudo sysctl vm.drop_caches=1 to make sure that none of the game's files were loaded and then used preload like I did yesterday, but the game still has hitching issues. This means that the game's files were probably still loaded in RAM when I was trying it yesterday.

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