this post was submitted on 10 Dec 2023
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I think that's true of any game except when it isn't. Half (or more) of the complaints to me about this game in threads of this post have been about situations where they DID try harder.
Take the NG+. Not only is this the first time they went through the effort to add that, but they arguably did it because it was one of the most requested feature for Bethesda games of all time. Now everyone hates it because "it doesn't work for me with how deep I go into a playthrough building my base". Had they "tried less hard" and either not given us NG+ or not given us a base-builder, people would be happier. A Bethesda game doesn't NEED NG+ OR base-builders, after all.
Also take "how vast and boring space is". They explicitly took the biggest hand-crafted world they've ever made, and the most hand-crafted quests they've ever made, and put it on top of a Daggerfall-tier progressive wonderland. All of these things are examples of them trying really flaming hard, to me.
What it really seems to me is that they gave us the kitchen sink with everything everyone wanted, AND Polished it certified less-buggy... and most complaints from people are that they really wanted a game that held your hand a bit more, only had the planets that were hand-crafted (can't ask for more than the ones they gave, since their hand-crafted mapsize is massive), and didn't include the heavily-requested features. Oh, and a more realistic physics engine for some reason I still don't quite get.
Basically, the complaints were "this game isn't an Outer Worlds remake and that's what I was hoping for". As I see it, many of the complaints about Starfield were them doing the opposite of the complaints people had about Outer Worlds in the first place. Do you remember that awkward alien planet in OW that's only about 500 meters square with invisible walls?
EDIT: To be clear, if someone likes Outer Worlds more, that's great for them. For me, the only complaints I have are silly ones about the lack of full-lego-power of the ship builder. I'd have preferred a less friendly ship-builder that lets me make the ship happen more like outposts do. Custom doors would be so much better.
Stop using "it's a bethesda game" as an argument. It's weak and biased. It also deflects the fact that Bethesda games are actually marketed as RPG's so they have to be compared to what available from other studios when talking flaws and features. You might think it's enough but it's not a valid argument. Bad AI and meaningless quests are not stylistic choices, they're weaknesses. Also you have to address the criticism instead of pointing out other aspects of the game. Trying harder might not have been specific enough but what I meant is they don't seem to work on the major issues they get criticised for over and over again. And by "they" I also don't mean the individual devs but the company as a Whole. The presence of NG+ does nothing to improve on the abysmal npc AI or astonishing amount of loading screens and fast travelling.
In all honesty, I've never heard or read about the issues you are talking about. Even when googling about the NG+ addition it just talks about Starfield, post-release anwyay. And the complains were not "basically not an Outer Worlds sequel". It was a let down that it isn't closer, but the complains are about the lack of meat on Starfields large, dry bones. Outer Worlds is just used often as comparison because of the whole Obsidian/Bethesda past collab that make them very similar at their core especially since both are space themed. Nobody not fanboying was actually expecting Outer Worlds 2. The more optimistic were hoping some step forward but unfortunately, the pessimists were right.
That brings to your next point: bigger does not equal better. Bigger is actually a trap. The bigger the map, the harder it is to populate and bring to life in a meaningful way and Bethesda sucks at this. Here it's once again just large inaccessible buildings nobody lives in and NPC's just going nowhere 24/7. New Atlantis is the best example of a "big" map that feels completely dead. Nothing happens anywhere in any city that is not scripted anyway. Everybody is patiently waiting the player crosses the trigger that pushes "play" on the tape. I'd be way more excited if Betheda announced a game that brought back the scale to something like Fallout 3.
And you can't be honestly saying it was polished and optimized. Todd Howard himself has been consistently caught saying it was optimized in interviews post release when the game still didn't work properly on XBOX. He also blamed the gamers for poor hardware and told them they'd need to upgrade. This is bullshit, they simply didn't take enough time, they rushed the release. They also repeatedly said they know the modders will fix for free what their billion dollars microsoft backed studio can't be bothered with. And nobody is asking for more hand holding. It's actually a common complain on many AAA rpgs and openworld games that everything is a freaking waypoint on your map and you end up looking at your compass more than the scenery. Starfield is no different here, it's worse since you can rarely reach any waypoint without multiple loading screens and fast travels.
So yeah, I still believe if they listened and tried harder in bettering themselves, you would still get your "bethesda game" experience but better. Their games feel designed by a consulting firm that did a market evaluation and chose the easily added features instead of the core rebuild of their engine and expansion of the writing team. Shiny graphics and large maps are vague enough to hype up the people to pre-order while not actually having to improve gameplay experience, character building and meaningful world events which are hard to showcase pre-release, not to mention to actually do.
Alright. It's fun to me and had they done what everyone else is asking for I wouldn't have bought the game. And I know of thousands upon thousands fo people who feel the same way. How's that for an argument? Also bad?
Says someone who is not lacking bias. And who absolutely doesn't want to have a civil conversation because opening that way is just going to get your interlocutor's back up.
This is just a definition fallacy in action. RPGs are a massive genre with massive walls between the subdomains. Nobody ever expects a Bethesda game to compare with Final Fantasy, or Final Fantasy to compare to Baldur's Gate. Or Baldur's Gate to compare to Persona. Or any of those to my dusty copy of Advanced Dungeons and Dragons 2nd Edition.
I am a huge fan of Gothic Metal, which technically falls under "Rock and Roll". But nobody compares the Beatles to Cradle of Filth.
I never said Starfield has bad AI or meaningless quests. Therefore, I don't have to defend Bad AI or meaningless quests.
...I'm actually stopping here. I'm out of time, and everyone's hatred for Starfield is just becoming a toxic waste of my chill. It's unfortunate that in the entertainment community, some people just have to hate on things, and the more their interlocutor enjoys them, the more emotional they become. Like if Starfield is not an objectively horrible game and every fan of it is not just stupid and wrong, there's something actually wrong in the universe. I spent three hours late night on my 3rd playthrough of Starfield, and I've been waiting all day to play three hours tonight and see if I can explore a specific quest chain I haven't done yet I heard is fucking phenomenal. And that's a LOT more fun than continuing to argue about it.
Todd? Is that you? And I know you will read this, it's just human nature.
Yes it's a bad argument. It doesn't answer anything. You don't know thousands upon thousands of people not even mentionning gamers that you talked to that actually played the game and have nothing but good things to say about it. It's just unproven, unrelated statements. It would still be a bethesda game with all the things I've mentionned completely fixed. You just got caught by promises and brand recognition.
I myself said it's a 6. There's no hatred i just don't think it's the product of a great studio growing to be their best as I've thoroughly explained three times now. You just respond pointless straw man arguments when we bring forward valid criticism. You have to defend your points also, and they have to address the points others make. That's how debating work. You can't just say "but I like it" and be taken seriously.
You also don't seem to understand bias. I thought about things I didn't like and why. Contrary to you I explained with multiple examples why I came up with my opinion of Starfield but you just answer "It's a bethesda game". How is that a proper answer? And don't go with whataboutisms about how the map size is big though, Tell my why the AI got better. Tell me why the quests and choices are good and deep and why the 230000 voice lines make the game better. You go, that's how you debate. But no you only go back to "but I love it an millions do" on a post about a video (out of dozens) deep diving into the flaw of the game and studio. Tell me why my arguments are bad and why your NG+or whatever they worked so flaming hard on is correcting them.
Also don't pretend I'm not civil because you disagree and bring forward evidence of your claims. Address the criticism instead of hiding behind your fandom. Don't use straw man examples like the Beatles vs Cradle or NG+ addition bullshit unrelated arguments. It's such a bad faith argument you cannot be really believing it's in your favour. You are free to love it but this was a post about the flaws of Starfield and Bethesda as a whole and, most importantly, why. If you cannot bring anything more convincing than "it's a bethesda game what did you expect" then you are actually lying to yourself and you know what we are talking about. You just can't admit it to yourself, because you have to be Todd Howard himself or this doesn't make any sense.