this post was submitted on 11 Feb 2024
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cross-posted from: https://lemmy.world/post/11840660

TAA is a crucial tool for developers - but is the impact to image quality too great?

For good or bad, temporal anti-aliasing - or TAA - has become a defining element of image quality in today's games, but is it a blessing, a curse, or both? Whichever way you slice it, it's here to stay, so what is it, why do so many games use it and what's with all the blur? At one point, TAA did not exist at all, so what methods of anti-aliasing were used and why aren't they used any more?

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[โ€“] FluffyPotato@lemm.ee 5 points 9 months ago (12 children)

The first things I always turn off are motion blur, anti-aliasing and ray tracing.

Motion blur just makes it look like you're drunk, anti-aliasing makes everything look like it's smeared with vaseline and ray tracing tanks your FPS for not much added quality.

[โ€“] Alawami@lemmy.ml 3 points 9 months ago

Motion blur just makes it look like you're drunk

Someone hasn't tried motion blur since 2004 GTA

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