this post was submitted on 12 Feb 2024
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[–] RGB3x3@lemmy.world 49 points 9 months ago (14 children)

It deserves it. It's not a perfect game, but it's a hell of a good one and it is incredibly satisfying to play.

My biggest gripe is that save scumming often feels absolutely necessary because you'll unknowingly get yourself into situations that you just can't push through without reloading or your whole party dying.

A good DM knows that games are most fun when the party barely scrapes by, but doesn't die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.

[–] dangblingus@lemmy.dbzer0.com 6 points 9 months ago (2 children)

As much as I agree with your opinion on save scumming, truth is all of the Infinity Engine games were like this as well. Even if you're a seasoned D&D player, it's all too easy to get completely wiped in the dungeon at the beginning of BG2 to an imp because barely any of your party's attack rolls are successful at Lvl 1.

[–] xkforce@lemmy.world 2 points 9 months ago (1 children)

Ok but thats worse. They never learned from it.

[–] seukari@lemmy.world 1 points 9 months ago

Balders Gate 2 was developed by Bioware and published by Interplay. That's not to say Larian couldn't have learned from it anyway, but it's not a lesson they would have learned from experience.

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