this post was submitted on 15 Feb 2024
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Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

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[–] linearchaos@lemmy.world 82 points 9 months ago (13 children)

Some people are returning it because they had expectations that using VR would be immediately comfortable. The headset is heavier and more poorly strapped/distributed than 'alternatives' but it's also graphically far more stunning. I honestly hope they stay in the game and push the competitors to up their game. maybe we can get pancake lenses, foveated rendering and eye tracking in a $1500 package.

[–] darth_helmet@sh.itjust.works 12 points 9 months ago (8 children)

So the quest pro? Foveated rendering only matters if you don’t have the graphics throughput to render it all, so I don’t totally buy that it’s key to a good vr headset so much as helps you get away with cheaper silicon. Maybe enough-lower tdp that it enables slimmer design.

[–] Kage520@lemmy.world 6 points 9 months ago (6 children)

I think foveated rendering also helps with immersion. Being able to blur things you are not specifically looking at and are farther away is a closer match to reality.

[–] rhythmnova@lemmy.world 26 points 9 months ago (2 children)

Reality doesn't downsample when you're not looking at it, your eye does that.

[–] orgrinrt@lemmy.world 5 points 9 months ago (1 children)

As far as I understand (and do correct me if I’ve got it wrong), your eyes still know they are looking at very small and very rapidly blinking lights in close proximity and in a flat array, which is why it mostly feels like uncanny valley in regards to that exact experience, and why software enhancement/approximation of the effect could be beneficial.

[–] rhythmnova@lemmy.world 1 points 9 months ago

Delayed response but if you're talking about the general experience of VR being an uncanny valley experience then no, I don't agree. It's very common for people who use VR to say that they forgot for a moment that it wasn't real.

[–] kava@lemmy.world 4 points 9 months ago (1 children)

reality doesn't downsample when you're not looking

As far as you know. Maybe that's the reasoning behind weird stuff in quantum mechanics. The cat is both alive and dead until you open the box and look at it.

[–] treesquid@lemmy.world 5 points 9 months ago (1 children)

The whole point of the cat thing was to point out the absurdity of the claim that reality isn't real until you know about it. The cat is already in whatever state you observe when you open the box. It's not both alive and dead, it's either alive or dead. The thought experiment isn't serious, and it's not supporting the idea that the cat is somehow magically in both states just because you haven't yet manipulated the lid of a wooden cube.

[–] kava@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

When we talk about the cat being both alive and dead, it's a simplification to help visualize a quantum phenomenon where particles exist in multiple states simultaneously until measured or observed.

Schrodinger came up with the cat to represent the absurdity of quantum mechanics because he thought it was absurd - but that doesn't mean his metaphor isn't a useful one. Particles like electrons or photons can exist in a state of superposition, where they hold multiple potential states (e.g., spin up and spin down) at the same time. This isn't just a theoretical curiosity; it's been experimentally verified in numerous quantum experiments, such as the double-slit experiment.

The act of measurement in quantum mechanics forces a system to 'choose' a definite state from among its superposed states, a process known as wave function collapse. Before measurement, the system genuinely exists in all its possible states simultaneously, not in one state or the other. This is a fundamental aspect of the quantum world

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