this post was submitted on 24 Feb 2024
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Data mining, timing, and just sheer luck I guess.
See also: Sega Dreamcast: had online multiplayer and industry redefining graphics, but hamstrung by an onboard 33.6kbps modem.
Flappy Bird: one of the most rudimentary games ever, but just seemed to take off and start it's own snowballing success.
Google Glass: probably had the data mining and cash to weather a bad luck storm, but ultimately was a lower spec AR set that are being hawked today.
I suppose musical.ly rode the wave of popularity, hit the right time post-credit crunch, and rebranded itself in such a way that the pandemic was good for business...
...oh, and the liberal use and sharing of data, too.
The Dreamcast failed because it released on 9/9/99, then 11 days later, the PS2 was revealed at the Tokyo Game Show. The PS2 looked like a better system on paper, so no one bought a Dreamcast.
It was apparently selling well in the West, but Sega of Japan gonna Sega of Japan.
Was gonna say, knew quite a few people with a DreamCast, was surprised they kinda gave up on it
(EDIT: then again, literally everyone had a PS2…)
Yeah that was a huge part of it too. I'm not saying this was the only part. Just a big contributing factor.