this post was submitted on 07 Mar 2024
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[–] ITeeTechMonkey@lemmy.world 63 points 8 months ago (7 children)

The development cycle is very iterative, and incredibly time consuming, which is why games are now taking six and seven years to build, as they've gotten bigger and deeper," said Wilson, "So the first thing for us is how do we make that more efficient?"

I dunno maybe take a page from indie developers and make fun games that are innovative?

I'll take quality over quantity every time.

[–] fckreddit@lemmy.ml 11 points 8 months ago (1 children)

Honestly, who needs absolute top of the line realistic graphics. Take Battlebit remastered or Hollow Knight. They don’t have the state of the art graphics, but give more value than any AAA game.

[–] CancerMancer@sh.itjust.works 6 points 8 months ago (1 children)

Stationeers simulates a whole load of physics to give you that true experience of setting up a moon base.

From the Depths is a naval and air building and combat game, with custom weapons and AI, destructible parts, and a war for an entire planet.

Barotrauma is an intense multiplayer survival-horror game in a submarine on another world.

None of these are lookers but man do they feel great if you're into that kind of thing.

[–] fckreddit@lemmy.ml 2 points 8 months ago

Yeah, there are many such games in AA and Indie space. Heavenly Bodies, Outer Wilds, Hardspace: Shipbreaker come to mind. Each of these games are completely different. That is why, I have been mostly focussing on playing older games or AA or Indie games. They are pretty fun and unique experiences, without dealing with unfair monetization practices or thousand other caviats.

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