this post was submitted on 12 Mar 2024
123 points (96.2% liked)
Games
16812 readers
674 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Rimworld has probably the only DLC I'll happily pay full price for. I mean, I play with literally over 100 mods so I never quite know what's from the actual DLC, but the DLC has thus far always added really cool new features that those modders can build off of. It's really worth the money, and they're a developer I'm always happy to support.
Biotech is the best one till now, because it adds a framework on essential stuff that lots of mods can easily build on.
I know there were mods adding kids before, I tried them, some were good but all had some kind of clunkyness and big compatibility issues.
And xeno genetics may be a bit less powerful than the Humanoid Alien Race mod in what can actually be done, but again, a great base for inter-compatible stuff. And since they're modified human pawns and not other beings you get easy hybrids and crazy mad science stuff around it.
Yeah, that's definitely probably my overall fave DLC for the reasons you mention. I also really like the psionics introduced in (IIRC) Royalty. I'll admit that the base implementation was kinda unimpressive, but the framework it added allowed modders to create really cool stuff like the big mod that adds like a dozen different psionic paths. (Can't remember the name offhand, maybe one of the vanilla expanded mods).
Yes, I think you are talking about Vanilla Psycasts Expanded. Not a fan of all VE, they tend to clutter menus too much IMO, but this one is very good and makes psycasts quite a bit better.
It even got extended in other mods for extra psycast paths, Alpha Animals adds a tab with 4 new ones for example.