this post was submitted on 22 Mar 2024
96 points (97.1% liked)
Games
16785 readers
811 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Immersion features are also important for roleplaying, it's just a different kind of roleplaying really.
I haven't played this yet, is it more like a Deus Ex style of RPG?
I think Cyberpunk 2077 created its own style.
How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices and possible romance options along the way but it still feels very linear.
The way they directed main story quests and dialogs was much different than GTA.
Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.
Characters you decide not to kill will often help you for a bit but it doesn't drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.
Personally that feels more like an adventure game. I don't think Cyberpunk is very unique in what it did.