this post was submitted on 22 Mar 2024
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Maybe it's because I associate roleplaying with the idea of player choice but I really don't think it added a ton to the RPG aspect. World depth? Sure but not by much.
Immersion features are also important for roleplaying, it's just a different kind of roleplaying really.
I feel like you could say that about most games though. I wouldn't say Cities Skylines is an RPG but you are fulfilling the role of a mayor. Chirper adds to the immersion aspect but I don't think that's enough to shift the genre.
Maybe it's a hot take though. Kind of similarly I wouldn't call F.E.A.R. a horror game. I'd say it's an FPS with horror elements.
I guess it's different for most people. When I'm huddling next to a group of S.T.A.L.K.E.Rs under a bridge in the exclusion zone, listening to their guitar playing as I maintain my crappy rifle and watch the animation of my character slowly eating a can of beans to stave off the hunger I feel like I'm doing way more roleplaying than I ever feel from picking option A, B or C in a multiple-choice dialogue tree.