this post was submitted on 22 Mar 2024
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Diablo 4 was a success?
The game is a heart breaking disappointment and a flagship example of enshitification. But the product managers delivered an amazing hack job. They retooled an existing engine, ~~reskinned it~~ tweaked some colors, and added item rolls and launched very quickly after the immortal failure.
The game delivered because the base design was functional, most of the failures came from the new loot system storing cache between players, not being able to scale mob size, lack of qa, lack of added art. All of which can be explained by the rushed time line. But the game sold ungodly amount of copies, just because of the name. Minimal investment and massive payout means it was a business success, although the players are still pissed that the original game designer had no idea what was fun. After the bad press activation did they try clean house but the damage was done.
"Product managers retooled an existing engine and reskinned it and..."
Jesus fuckin christ dude, stop making things up. As an actual developer, I can with confidence say what you just wrote is complete and absolute bullshit and you either made it up or are parroting something someone else said.
It's really disheartening to see the same uninformed, cynical outrage culture come over from the games communities on Reddit, especially when I know Lemmy is full of tech-y people who know the realities of these things.