this post was submitted on 22 Mar 2024
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GGG has been actively developing and supporting PoE for more than a decade post launch. Other studios develop 3-4 full scale games during that time frame. If they wanted to price all of this into a one time cost, PoE would have cost 150-200€ at release, a price no one would be willing to pay for a new game of a new studio with no track record. The game just wouldn't exist.
And yet you're claiming that them financing development primarily via optional cosmetic micro transactions is abuse. People have spent thousands of hours in this game without spending more than like 50 bucks on quality of life stuff. Your comment tells me you know nothing about PoE or GGG. That's why I'm calling it a trash take.
TBF I would have much rather played 4 finished PoE games than watch them milk whales for a decade. No offense to people who speedrun both acts and maps, that shit takes massive skill, but it's not a game for the wider audience.
Is PoE a pay for power type game? I thought about getting into it, but then looked at the skill tree and uninstalled.
That depends on which version you're playing. On the Chinese version upon character creation you get the option to buy into the pay-to-win version of the league server, where you get better item drops. You can also directly pay for better exp rates over there.
In the US/New Zealand version of the game most purchases are cosmetic, except for bank tabs. A lot of people have come to the conclusion that the reason for poorly balanced leveling and enemies is because balance was built around the heavily buffed Pay-to-Win Chinese gameplay, so playing the US version in comparison is like playing hell mode with nerfs on.