this post was submitted on 25 Mar 2024
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[–] KillerTofu@lemmy.world 9 points 8 months ago (1 children)

I’m not for telling people how to have fun, but we can encourage them to make better choices in companies they support. I’ve lost the taste for subscription based games because I felt like I had to dedicate all my free time to “get my money’s worth”.

[–] luxyr42@lemmy.dormedas.com 3 points 8 months ago

A get where you are coming from, but my perspective when I was younger was that I could spend $15 a month to play this basically limitless game or spend $50-60 per game that would be a 40-50 hour experience. So for me, the value of that subscription was huge.

I think if modern games stuck with subscriptions without other mtx, that puts the most incentive on making a good game that is worth playing for a long time. But all the sub based games also have mtx these days, and there is also the incentive to make things just a little worse by default and offer a paid item to ease that a bit, the whole "pay for convenience" thing.