this post was submitted on 07 Dec 2023
669 points (87.7% liked)

Linux

48328 readers
540 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] JustEnoughDucks@feddit.nl 416 points 11 months ago (31 children)

Well this article is pretty disingenuous...

  1. The distribution "managed by a single person" depends on hundreds of people working on different sofware to keep up. It's not "one person doing better than the thousands of Microsoft employees combined" implication they are pushing

  2. Windows 11 beat the linux distros by up to 20% in 1% lows which are argued as much more important by most tech reviewers. It wasn't consistant at all which means that there was a giant margin of error.

I love linux and linux gaming has gotten radically better, but I am tired of tech "journalism" literally just cherrypicking, misleading, clickbait trash.

[–] huginn@feddit.it 132 points 11 months ago* (last edited 11 months ago) (27 children)

Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don't allow their anticheat to be installed on Linux systems

[–] EuroNutellaMan@lemmy.world 72 points 11 months ago (9 children)

As if the anti-cheat even worked.

[–] interceder270@lemmy.world 75 points 11 months ago (2 children)

Client-side anti-cheat has always been a scam to offload server processing onto client machines.

This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.

[–] OsrsNeedsF2P@lemmy.ml 46 points 11 months ago* (last edited 11 months ago) (2 children)

It also doesn't work. I know that's what the parent comment said, but it's a total scam at the company level too.

"Oh, server networking is hard to do right. Let's do it client side"

"Oh, people are cheating. Let's add anticheat"

Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters

I've developed games where the client is the source of truth, and games where it's the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.

[–] aniki@lemm.ee 21 points 11 months ago (1 children)

Also from an engineering perspective it makes LOADS more sense as you can apply patches to the servers instantly vs. requiring the users patch the game themselves.

[–] ikidd@lemmy.world 4 points 11 months ago (1 children)

Also, you can control the variables of the system it's running on.

Of course, it means when you fuck up, it affects everyone at once.

[–] aniki@lemm.ee 3 points 11 months ago (1 children)

But with journaling file systems and kubernettes orchestration it's SO easy to revert changes with modern day Linux.

[–] ikidd@lemmy.world 4 points 11 months ago

Oh, absolutely. I can't believe we deployed web apps on IIS for instance. What a shitshow that was. If you can run the important bits on something predictable like linux with all the serverside tools that gives you, why wouldn't you.

[–] onion@feddit.de 10 points 11 months ago

>client is the source of truth

>company doesn't like the clients truth

[–] fhein@lemmy.world 8 points 11 months ago

In the defence of client side AC; if the entire game runs on the server, then network delay makes FPS:es awful to play. Being able to trust clients and let them do hit detection is quite important in making online FPS:es responsive. In addition, cheats that remove walls/grass, highlight players or even autoaim are near impossible to detect server side. One could try to use heuristics and statistics but it would be difficult to tell the difference between cheaters and players who are just good at aiming and map awareness.

load more comments (6 replies)
load more comments (23 replies)
load more comments (26 replies)