this post was submitted on 17 Apr 2024
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Huh, lots of opinions on BOTW and "if I disable a mechanic on PC, the game is not fun".
I've enjoyed both botw and totk, but not to completion.
I do feel like they are both tech demo iterations.
Botw introducing actual physics and creativity as puzzle solving possibilities. Totk introducing "everything is physics" and relying on creativity for puzzle solving.
Botw story was mid. Totk story was better.
Botw dungeons were terrible. Totk dungeons were better, and some had a bit more girth/depth to them.
I feel like now that they've cracked the "everything is physics", and iterated dungeon designs... The next one will hopefully feel a lot more Zelda.
At least, I hope so.
But, same genre...
What do you class totks genre as?
To be clear, disabling weapon durability made the game more fun.
The mechanic itself was ass. I wouldn't have played further without disabling it.
The game literally hands weapons out like candy, and the master sword regens in like 5 mins… sounds like you just wanted to use the “best” weapon you found and never downgrade again instead of getting creative with all the monster parts, which is boring as fuck.
I don't hate either side of this and beat BotW on switch with no mods. As a compulsive looter from Borderlands, juggling what to drop or not drop became annoying when I knew how much more game there was to play. I wanted to keep exploring everything and not worry about being equipped correctly when I was focused on exploring the world. I understand the drive to build and prep for the next big battle. I also just want to play through the world and not add hours of item management when there's already many more hours of playing. To each their own I guess.
That’s a fair point! The game definitely does drag in the exploration part towards the end if you’re trying to do all the shrines and light up the things in the underground. I used a simple hover bike made of two fans and a seat to get around, and it still took forever. I can’t imagine just running around everywhere on foot, and a lot of the topography (especially underground) didn’t seem too friendly to using a ground vehicle…