this post was submitted on 17 Apr 2024
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[–] ryven@lemmy.dbzer0.com 18 points 7 months ago* (last edited 7 months ago) (48 children)

People really hate weapon durability, huh? I thought it was kind of genius, and that TotK introducing a way to repair weapons was really bad for the gameplay loop.

[–] force@lemmy.world 48 points 7 months ago* (last edited 7 months ago) (11 children)

The durability system is just extremely tedious in both BotW and ToTK. It takes a lot of fun out of the game imo. Especially since items have such little durability, they break far too quickly.

I also think the same about ACNH. I have a similar view (probably controversial) about Minecraft, except I think it'd be fine if the tools didn't permanently break and you could just repair them afterwards. Only if you fix anvils/repairing tho, it's been totally broken forever, although I guess mending exists as a bandaid. But really I prefer something like Terraria where there's just no durability period.

A long time ago, I played Fortnite Save the World (the PvE mode) and that was one of the worst offenders for weapon durability, at least for a beginner.

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