this post was submitted on 17 Apr 2024
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Greentext

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[–] Cowbee@lemmy.ml 0 points 7 months ago (11 children)

It's not that deep, lol. Again, it drives creative problem solving by adding a price to each action. Using your tools like the slate or other mechanics is free, and results in a more engaging gameplay experience than just "swing my strongest weapon forever."

[–] kemsat@lemmy.world 3 points 7 months ago (10 children)

Deep or not, it’s unnecessary trash.

[–] Cowbee@lemmy.ml -4 points 7 months ago* (last edited 7 months ago) (9 children)

You believe mechanics that support interesting problems and encourage creative solutions are "unnecessary?" What would you replace it with, to get the same results?

[–] TeryVeneno@lemmy.ml 2 points 7 months ago* (last edited 7 months ago)

I would replace it with nothing since the system did not support interesting problem nor encourage creative solutions, it just made me button mash more to get more weapons to replace my broken ones. Once I turned it off I felt free to experiment with interesting ways to kill enemies since I wasn’t worried about my weapons anymore.

Combat was not an essential part of this game anyway, the puzzle solving and world were the best part. They could have just given me a set weapons that never changed and it would be essentially the same game. At least for me. The environmental interactions are just icing on the cake.

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