this post was submitted on 17 Apr 2024
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People really hate weapon durability, huh? I thought it was kind of genius, and that TotK introducing a way to repair weapons was really bad for the gameplay loop.
The entire system was trash from the get go. I don’t care that weapons break IRL; I’m playing a fucking video game, get that shit out of there.
It isn't about realism, but creating a resource-management gameplay loop. Need better gear? You have to regularly work for it. It also encourages using weaker weapons in weaker areas, which makes the difficulty more consistent and fresh.
But that's not what makes games fun for me