this post was submitted on 17 Apr 2024
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[–] ryven@lemmy.dbzer0.com 18 points 7 months ago* (last edited 7 months ago) (48 children)

People really hate weapon durability, huh? I thought it was kind of genius, and that TotK introducing a way to repair weapons was really bad for the gameplay loop.

[–] kemsat@lemmy.world 3 points 7 months ago (15 children)

The entire system was trash from the get go. I don’t care that weapons break IRL; I’m playing a fucking video game, get that shit out of there.

[–] Cowbee@lemmy.ml -1 points 7 months ago (14 children)

It isn't about realism, but creating a resource-management gameplay loop. Need better gear? You have to regularly work for it. It also encourages using weaker weapons in weaker areas, which makes the difficulty more consistent and fresh.

[–] Natanael@slrpnk.net 1 points 7 months ago

But that's not what makes games fun for me

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