this post was submitted on 03 May 2024
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[–] Moghul@lemmy.world 40 points 6 months ago (11 children)

Yet another thing that's impossible to discuss without being strawmanned by both sides. I'm not a hardcore gamer and for the most part play on medium or just slightly above medium difficulty in most video games.

I don't think a dev should have to accommodate customers that they don't want to accommodate, and this goes beyond difficulty. Souls games don't need a difficulty choice in the same way that Firewatch doesn't. Gacha games don't need to improve the f2p experience because those are games for whales.

It's like asking for sex drugs and rock&roll in disney movies and pg 13 horror movies.

[–] OneOrTheOtherDontAskMe@lemmy.world 13 points 6 months ago (10 children)

I agree in that it doesn't need to be required, but I think you're leaving money on the table and intentionally limiting who can experience the art you're trying to share with the world.

You don't HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.

Souls games are great. I don't want to 'get gud' so I haven't bought one ever, and with no difficulty drop I probably never will. I don't have time for that. It's not a bad game because they don't have features to make it more accessible to me, but it COULD be a better game if they did.

[–] rooster_butt@lemm.ee 2 points 6 months ago* (last edited 6 months ago) (1 children)

I highly doubt that making an easier difficulty will net a higher cash flow. Maybe short term but the souls games sell as they do because they are known for their difficulty. If you take that away they lose their marketing gimmick.

[–] ThatWeirdGuy1001@lemmy.world 1 points 6 months ago

They'd get immediate sales from me I can tell you that much. And I personally know several people who would buy the games if they had difficulty settings.

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