this post was submitted on 03 May 2024
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Yet another thing that's impossible to discuss without being strawmanned by both sides. I'm not a hardcore gamer and for the most part play on medium or just slightly above medium difficulty in most video games.
I don't think a dev should have to accommodate customers that they don't want to accommodate, and this goes beyond difficulty. Souls games don't need a difficulty choice in the same way that Firewatch doesn't. Gacha games don't need to improve the f2p experience because those are games for whales.
It's like asking for sex drugs and rock&roll in disney movies and pg 13 horror movies.
I agree in that it doesn't need to be required, but I think you're leaving money on the table and intentionally limiting who can experience the art you're trying to share with the world.
You don't HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.
Souls games are great. I don't want to 'get gud' so I haven't bought one ever, and with no difficulty drop I probably never will. I don't have time for that. It's not a bad game because they don't have features to make it more accessible to me, but it COULD be a better game if they did.
Buddy, they are not leaving money on the table by limiting who enjoy the experience of their game. I in fact think that ONLY reason they make that kind of money is by being that difficult. It's their staple, it's the reason why people go to those kinds of games.
Colorblindness has nothing to do with the difficulty of a game and as much games as possible should include the option as it's not part of game design, is a human defect.
I am not by any means a "casual gamer" but I'm not a good gamer either, I still played through-out the entire Elden Ring without that much trouble. It ain't a walk in the park but I think most people could beat it at some point, if not by the normal route you can easily cheese most enemies.