this post was submitted on 08 May 2024
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Elden Ring had great art direction, but I wouldn't say it had great graphics.
It had great graphics, and its art direction elevated the graphics. It looks equally as good as any other game that released the same year.
Elden Ring certainly is a long leap from King's Field compared to other games when that launched. For as fun as King's Field was, its graphics were bad, even for the time.
Elden Ring is pretty, but this simply isn't true.
When it comes to applying advanced modeling and rendering tech, fromsoft are amateurs.
Most famously, they have no clue what they are doing with shell texturing.
And the reason Elden Ring was a stuttery mess at launch on windows, was that they couldn't figure out that doing directx shader compilation on the fly without caching, is a terrible, terrible idea.
I totally agree with you, while Elden ring looks very nice, it is far from state of the art graphics, demons Souls PS5 show what it should look like if it went that way. I am happy they didn't and instead focus on gameplay and game zones. I really think a lot of game producers go for the extra graphical fidelity instead of focusing on game contents. Dragons dogma 2 recently is stunning production wise, but as much as I adore the game, I wish they went the Elden ring road and had a huge world with tons of stuff to do.