this post was submitted on 08 May 2024
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[–] Th4tGuyII@kbin.social 56 points 9 months ago (12 children)

Honestly, I have to agree with the article - while you could say graphics have improved in the last decade, it's nowhere near as much as the difference as the decade before that.

I'd easily argue that the average AAA game from a decade ago looks just as good on a 1080/1440p display as the average AAA game today - and I'd still bet the difference wouldn't be that noticeable for 4K either.

And what do we gain for that diminishing return on graphics?
Singleplayer games are being made smaller, or vapid "open worlds", and cost more due to more resources going to design teams rather than the rest of the game.
Meanwhile multiplayer games get less frequent and smaller updates, and that gets padded out with aggressive micro-transactions.

I hate that "realistic" graphics has become such an over-hyped selling point in games that it's consuming AAA gaming in its entirety.

I would love for AAA games to go back to being reasonably priced with plainer looking graphics, so that resources can actually be put into making them more than just glorified tech demos.

[–] AlexWIWA@lemmy.ml 1 points 9 months ago (1 children)

Halo 4 at 1440p looks very good, and it's 12 years old. Fully agree. I'd rather see more entities on screen, more particles, and draw distance. Polygon count and textures don't really impress me anymore.

I'd rather see highly stylized games with a lot going on in the world, rather than wasting half of my frame render time on a character's face.

[–] Th4tGuyII@kbin.social 1 points 9 months ago

Exactly. If my graphics card is going to be chugging, I'd rather it be because of the sheer amount of stuff to interact with in an area, rather than a beautiful but vapid landscape

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