this post was submitted on 15 May 2024
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[–] atzanteol@sh.itjust.works 23 points 6 months ago (10 children)

Still, the Xwayland window is missing a title bar that would allow for moving the window around.

This is because Wayland does not decorate its surfaces, this is left to the Wayland client themselves to add window decorations (also known as client side decorations, or CSD for short).

This however would add a lot of complexity to Xwayland (which is primarily an Xserver, not a full fledged Wayland application). Thankfully, there is libdecor which can fence Xwayland from that complexity and provide window decorations for us.

This seems... ridiculous. Windows and MacOS developers don't worry about creating decorations. And they don't worry about that "adding a lot of complexity". Even with X11 you get decorations from the WM without any work. I know I don't understand the glory that is the Wayland architecture and that a bunch of folks will now angrily tell me all the numerous ways in which I'm not only wrong but but also stupid but.. It just seems weird is all.

[–] turbowafflz@lemmy.world 8 points 6 months ago (4 children)

Honestly I feel like it doesn't really matter either way, it adds a little complexity for the people maintaining qt and gtk and things like that, but most actual application developers aren't interacting directly with the display server so it doesn't make much difference for them

[–] gamma@programming.dev 3 points 6 months ago (3 children)

It's probably the biggest deal for games running in xwayland

[–] dino@discuss.tchncs.de 1 points 6 months ago (1 children)

Care to elaborate? What have games to do with window decorations?

[–] unique_hemp@discuss.tchncs.de 5 points 6 months ago (1 children)

Native games need to add client side decorations to be usable on Wayland Gnome. Currently most games just run in XWayland.

[–] dino@discuss.tchncs.de -1 points 6 months ago

Exactly, native games are dead anyway? :P

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