this post was submitted on 24 May 2024
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[–] _sideffect@lemmy.world 6 points 6 months ago (7 children)

Lmao, you mean how games used to be before everyone started chasing realism in graphics?

[–] alcoholicorn@lemmy.ml 22 points 6 months ago (5 children)

When was this? Even in the 90s, realism chasing was a thing. It's easier to market graphical fidelity than good writing.

[–] CrypticCoffee@lemmy.ml 5 points 6 months ago* (last edited 6 months ago) (1 children)

Isn't Minecraft one of the biggest games on the planet? RimWorld simply awesome. Stardew selling millions...

Chasing top graphics hasn't always been the route to success.

[–] alcoholicorn@lemmy.ml 4 points 6 months ago

Of course, but you try justifying an increased budget for writing or a bunch of smaller titles to a publisher whose only qualification is that they have a lot of money.

Or you can go the Todd Howard route and promise endless proc-generated gameplay, so that they barely even have to pay writers, the game will write itself!

Or you can just show them a pretty picture, describe an action sequence that a 13 year old boy would love.

Or even better, you can point to another successful release and just go "Yeah, we're gonna do that again. It's 99% done already so we can do it really cheaply"

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