this post was submitted on 01 Jan 2024
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For those not up to date its exactly the filter in the thumbnail. The idea is interesting, to separate characters by something other than hue for players. It just seems there is a better, less visually assaulting way to do it. I don't have epilepsy, but if you do don't watch that video.
I'd imagine this is a pretty damn good way to help someone with poor vision, not necessarily color blindness, make out two separate silhouettes.
That filter is just one of the vision related accessibility options.
Is there a visual impairment where silhouettes with moving textures are more easily seen? I watched the video and am genuinely curious as to the actual purpose. I feel like this is meant to be fun without looking it up at all. The article was also heavily biased against it for some reason it seemed.
I'm not an expert, but the purpose of this filter is for people who are all but blind. And while it definitely looks trippy, it makes sense. Black/white is the highest possible contrast, which is important for people who, y'know, can't really see that well. And the stripes are anchored in place, the character outline just moves over them, meaning that so long as someone can see the difference between the vertical and horizontal stripes, even vaguely, it's difficult for them to lose which is which when everything is moving since the pattern never moves