this post was submitted on 25 Jun 2024
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I'm not particularly interested in the game so I can't say whether the game is actually difficult (from what I saw it's still very much about learning attack patterns of bosses and spamming the roll button or something), but my god do big parts of the Souls community get salty if someone wants to have the option to reduce the difficulty in a single player game.
To me it's a completely legit complaint and request to have a difficulty setting.
The difficulty is tied to the story and the gameplay though. A lot of things start to break down if the Tarnished is able to travel through the Lands Between unfettered. Should a successful developer who develops niche games for a niche audience be forced to capitulate to the demands of players outside of their niche just because they have a fear of missing out?
Elden Ring sold more than 20 million copies, that's quite a big "niche" if you ask me.
Not sure how lowering the health pool or damage per hit of bosses (as a very trivial example on how to easily reduce difficulty) affects the story of this game. And even if this would make the game less authentic to some players, they could just play it at the default difficulty..?
There is just absolutely no reason (other than maybe ego problems, but just add an achievement for each difficulty level then) why more difficulty options make the game worse for players who enjoy the current difficulty setting, as they can simply stick to the default difficulty. These players will have the exact same experience as they have now, and others who struggled or just didn't enjoy the grind of the default difficulty could turn it down a notch and enjoy the game.
I think the Dark Souls games have kinda earned an undue reputation for being unapproachably hard. They're really not all that tricky once you learn that death isn't a huge loss condition, just a step in the journey. I initially found them frustrating, but once I learned to not be bothered by dying and simply try again, I found an immense joy in exploring the worlds and challenges within.
Some bosses I beat first try, others will take me an afternoon or a few days to beat, but I have fun with it either way. Different strokes for different folks and all that, but I think Dark Souls and it's like are good lessons on how to get over feeling bad about "losing" and just enjoy the game.
Plus, you can always explore areas to gather up whatever you need to level up and slowly get marginally stronger as you become more familiar with your character and tweak it to your liking.