this post was submitted on 22 Jun 2024
181 points (95.5% liked)
Games
16800 readers
673 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The problem is that the controls for anything other than the fighting are rather clunky. It's not something specific to ER, but rather gamepad based games, for some reason. I've the same issue with Horizon Zero Dawn. In both games I play pretty much with the weapons, the healing and that's about it because fuck all that shit about cycling through options in the middle of a fight.
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
I wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
I don't know, that's too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo