this post was submitted on 26 Jun 2024
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[–] RightHandOfIkaros@lemmy.world 8 points 5 months ago* (last edited 5 months ago) (5 children)

I mean, isn't all AI in games limited by design? What's the issue with that?

"Designers instructed us not to improve [the AI] in certain ways, because they believed that players enjoyed being able to dominate the AI and that we shouldn’t deprive them of that.”

This is true. Wait what? What's the issue? If you make the AI un-defeatable then players won't have fun. I can see where some limitations may be annoying to very advanced players, but most normal players typically struggle vs AI in strategy games at high difficulty settings. This is where Age of Empires 2s latest settings that include tunable options for AI are the ultimate way to handle AI. But the AI being limited by design isn't really a problem IMO.

[–] Deceptichum@sh.itjust.works 13 points 5 months ago* (last edited 5 months ago) (1 children)

The map scale AI is brain dead. It’s not fun, it’s boring.

It becomes a chore to clean up the map from the enemy, but the enemy isn’t hard or challenging, only numerous and time consuming.

Battle AI is tolerable.

[–] slumlordthanatos@lemmy.world 2 points 5 months ago

The only time it was challenging was back when AI factions had a hate boner for the player and ONLY the player. Like how they would leave their settlements undefended to march halfway across the map, through territory belonging to a faction they were at war with just to sack the player's settlements.

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