this post was submitted on 30 Jun 2024
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[–] Chozo@fedia.io 50 points 4 months ago (6 children)

Naturally there is always going to be a certain amount of player decline over time, but I have to wonder how much of this could have been saved had Sony not created a PR nightmare for the game with the required PSN account linking.

That said, I'm sure there's going to be a sharp spike in players very soon, as Arrowhead should be releasing a new enemy faction into the game very shortly, which is going to bring a lot of players back again for a while. Hopefully they'll find a way to keep those players interested again.

[–] halcyoncmdr@lemmy.world 11 points 4 months ago (4 children)

All games like this have massive daily player drop offs a few months after release.

To be honest despite the publicity, most players don't actually give a shit. Most players don't read gaming news. And many players don't care, either because they already have a PSN account, or they just don't care about making another account to play the game.

I wouldn't be surprised if over half the players had never even heard of the PSN controversy at all. The SteamDB player chart actually indicates when those shenanigans were compared to player numbers, and the daily player numbers had already been declining at that same pace for a month up to that point and continued at about the same rate after.

https://steamdb.info/app/553850/charts/#6m

[–] TSG_Asmodeus@lemmy.world 2 points 4 months ago (1 children)

All games like this have massive daily player drop offs a few months after release.

This makes me feel super old, because I must have played Quake 1 daily for 8 straight years. Same with Counter-Strike. I'm still not used to people changing games every few months.

[–] AlexisFR@jlai.lu 2 points 4 months ago

PvP centric games tend to have way more consistent player bases than PVE games, sadly.

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