this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] 5BC2E7@lemmy.world 0 points 1 year ago (2 children)

And you even have some vr fans just blindly claiming that all games should use gliding for movement and that having the option to teleport ruins the game even if they don’t use it. even though gliding (they call it natural locomotion) makes people sick because it’s obviously unnatural. They claim there is no need for movement systems that don’t induce motion sickness because it’s a matter of getting used to “natural locomotion” an anyone who doesn’t get better is because they are lying🙄.

[–] deadcade@lemmy.deadca.de 0 points 1 year ago (1 children)

Although with most games, the accessibility options need to be there (even when they sometimes aren't), some games incorporate their movement mechanics into gameplay heavily. Take BONELAB for example. Great game, but simply impossible to play for some people due to the movement. Adding teleporting (or really any accessibility movement option) would simply ruin it though, as the entire game is based around physics based interactions, walking, running, jumping, climbing, etc.

[–] chakan2@lemmy.world -1 points 1 year ago

Bonelab literally made me sick for hours. I tried to power through it and that's when I realized VR wasn't for me.

It's a slick game...but oof...I just can't do it.