this post was submitted on 22 Jul 2024
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The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn't abuse it to the point that it stopped being "downloadable content" to become "dumb and lazy cashgrab".
I also think that CA isn't just being benign with this statement, or his whole "let us not be arseholes" approach towards development. He's being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it's basically the difference between "everybody knows it, plenty bought it" and "the few ones who know it pirated it".
Agreed. If CA charged a few bucks for the 1.6 update, I'd have bought it without hesitation. Same with 1.5.
The best example right now is Factorio. There's a new expansion coming out in October. It isn't free, but it adds basically an entire new game on top of an already excellent and fully fleshed out game. I'm gonna buy it the day it goes on sale without question and without waiting for reviews.
Then there's crap like Starfield where they added 1 mission for $7.
Slay the Spire is current $8.50. Starbound is $4.50 (both are on sale rn for future readers) if you're looking for a space game.
I can't actually recommend Starbound. It's a game sure. And made by an indie team. But it's past is stained. The game is also hollow and devoid of true substance and this is clear after less than 5 hours of gameplay.
FTL is a much better space themed indie masterpiece.
I also can't recommend Starbound for much the same reasons despite loving it for a long time.
Thirding this!