this post was submitted on 28 Jul 2024
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I mostly play games that are so niche that the matchmaking simply consists of "whoever's available". But the idea that being matched against opponents at your skill level is somehow a negative might be the most bewildering discourse I've heard in a long time. Genuinely why?
It's the eternal debate: Should you, as a parent let your kid "win" when playing games, or should you play fairly and crush them until they either give up or get skilled enough to actually beat you?
There are pros and cons to either solution and ultimately it depends on what the individual wants; the immediate satisfaction of a balanced experience, or the assurance that every win or loss was earned fair and square.
I don't play these types of games anymore, but as a teenager I played a lot of Battlefield and I went from noob who would get absolutely crushed every game, to good enough at some game modes that my presence in a 32 player lobby would be sufficient to tip the whole game in my favor and my team winrate was well over 50 %. That is a meaningful, long-term reward that does not quite compare to the modern approach where no matter how many hours you sink in honing your skill, you'll still only win about 50 % of the time. Yeah sure you have a fancier badge or whatever, but it doesn't feel like improvement.
Of course Activision makes a compelling argument that SBBM is overall better for the health of the playerbase. I do feel like we lost something though, and that it is another area in life where algorithms decide what our experience is going to be and smooth out any meaningful challenge.
I don't think that analogy makes sense. The parent and child would be two players with a massive skill gap between them. The point of matchmaking is that you don't match them against each other to begin with, rather than asking the parent to hold back.