this post was submitted on 29 Jul 2024
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I actively despise open world games because of the whole "Size of an ocean, depth of a pond" issue, play it for 3 minutes and you've seen all there is to see.
Not so with the more linear titles.
I don't think there's anything wrong with an open world, but the minute a game is described as an "open world game", my interest severely wanes.
For example the genre of management simulation games like Factorio or Satisfactory have open worlds because you can explore and expand in any direction.
Factorio and Satisfactory are open world factory games. There are probably examples of level based ones though. SpaceChem and Infinifactory come to mind but they're arguably puzzle games when viewed in that context.