this post was submitted on 29 Jul 2024
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I don't own a console so I never played Bloodborne, so I'm only assuming. Please correct me if I'm wrong.
What I loved about Elden Ring as a crappy player who cheesed my way through the entire game was that there's always another path. When I couldn't beat the first dungeon, I explored other areas for like 40 hours and got better at playing.
Where in Sekiro (assuming it's like Bloodborne), I definitely hit a blocker where I literally couldn't move forward because the boss was too hard.
I actually found Sekiro easier because defending is a rhythm action game rather than a deliberately unresponsive roll button lol
I've literally never been able to reliably parry in any game that doesn't give me extremely explicit visual cues. It's infuriating.