this post was submitted on 29 Jul 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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[–] ByteOnBikes@slrpnk.net 95 points 4 months ago* (last edited 4 months ago) (17 children)

I don't own a console so I never played Bloodborne, so I'm only assuming. Please correct me if I'm wrong.

What I loved about Elden Ring as a crappy player who cheesed my way through the entire game was that there's always another path. When I couldn't beat the first dungeon, I explored other areas for like 40 hours and got better at playing.

Where in Sekiro (assuming it's like Bloodborne), I definitely hit a blocker where I literally couldn't move forward because the boss was too hard.

[–] NigelFrobisher@aussie.zone 5 points 4 months ago (1 children)

I actually found Sekiro easier because defending is a rhythm action game rather than a deliberately unresponsive roll button lol

[–] JackbyDev@programming.dev 2 points 4 months ago

I've literally never been able to reliably parry in any game that doesn't give me extremely explicit visual cues. It's infuriating.

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