this post was submitted on 08 Dec 2023
162 points (99.4% liked)

Games

16806 readers
998 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Pheonixdown@lemm.ee 6 points 11 months ago (3 children)

Best I can tell, they didn't take preorders or Kickstarter funds. Just did a release. Seems like their old plans didn't pan out and their old marketing doesn't align with what they did release after they scaled back due to almost cancelling the whole thing at some point. From watching Sacriel play a bit yesterday, it's definitely not an amazing game, has typical issues with the genre (e.g. not enough AI, extract camping) in addition to other typical poor game issues (e.g. poor ui, tooltips, latency).

Seems like a lot of the backlash is due to failing to meet its own hype, plus people continuing to buy games without consulting release version reviews and feeling burned, and added to the general cultural frustration of things being released before they're actually ready.

[–] hitmyspot@aussie.zone 1 points 11 months ago (2 children)

If marketing promises something, you should live up to that, even if plans change. If you haven't gotten to the stage where you know what kind of game it is, you shouldn't be marketing it that way yet.

Sure, things can change but if it's something that might change, don't market it.

[–] Pheonixdown@lemm.ee 1 points 11 months ago (1 children)

It's fine to be aspirational and fail, but transparency and communication are key when that happens, but it's also on the consumer to not trust years old marketing, games change all the time, some fundamentally.

[–] hitmyspot@aussie.zone 2 points 11 months ago

Old marketing for an old product, sure. Products change over time. However forward marketing for a product yet to be released should be accurate at release.