this post was submitted on 08 Aug 2024
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[–] Dudewitbow@lemmy.zip 13 points 3 months ago (6 children)

you get the problem PC has (zillions of devices of different hardware/os configs) but at an even lower performance minimum. heavily limits what developers actually can do with it.

also doesnt help that more than half your userbase doesnt want to actually pay for the game.

[–] Atrichum@lemmy.world 4 points 3 months ago (1 children)

If everything you say is the reason there aren't many good games then explain the flash game era

[–] Dudewitbow@lemmy.zip 2 points 3 months ago* (last edited 3 months ago)

the flash game era benefited from an era where building a PC wasn't completely streamlined yet, and game distribution on desktop also wasn't streamlined (early steam was reviled and most users did not like it). Steam launched in 2003, and 2005 it went to allow 3rd parties. 2005 is also coincidentally when youtube was released, which marked the start of users moving off of well established sites like newgrounds to it over time, which flash ultimately died when mobile became more mainstream and neither google nor apple wanted to support flash. down the line.

2005 also marked the release date of the Xbox 360, which realistically was the first console where indie game development took off due to the Xbox Arcade. Also notice how paid mobile games was much more regular back during there was realistically like a few mobile phones in the market(when the iPhone 3GS was launched)

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