this post was submitted on 08 Aug 2024
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[–] Paranomaly@sh.itjust.works 69 points 3 months ago (22 children)

This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it's beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.

[–] StreetCash@lemm.ee 20 points 3 months ago (4 children)

and then you go through the top paid games just to find... the same top paid games from the last decade. Nothing of value is being created or getting recognition

[–] Buddahriffic@lemmy.world 2 points 3 months ago (3 children)

There could be a vicious cycle where game devs who want to be taken seriously don't touch mobile games, so as mobile game devs develop skills and experience, they move away from the platform.

Also a lot of the thick frameworks that many devs rely on these days require a lot of computing resources that maybe mobile devices have trouble keeping up with. I could see scenarios where a mobile game is worked on for a while but abandoned due to awful performance in early testing while a similar desktop game doesn't get killed because it's being developed on a high end system and later gets optimized to run better on weaker systems.

Though tbh, I have no idea how top phones compare with high end desktops these days and am just assuming that they are way behind, while low end desktops might be more comparable to high end phones for performance.

[–] Trainguyrom@reddthat.com 1 points 3 months ago

I've not seen hard numbers but it really seems a high end phone is pretty comparable to a low end laptop performance-wise these days. Both do a great job of displaying webpages, playing web video and can kinda crunch through an optimized enough video game at a low enough resolution

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