this post was submitted on 13 Aug 2024
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[–] nanoUFO@sh.itjust.works 41 points 3 months ago (18 children)

That doesn't feel like the true reason that happened. Feels more like performance issues.

[–] Hotspur@lemmy.ml 24 points 3 months ago (13 children)

It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

All relative I guess.

[–] NeryK@sh.itjust.works 8 points 3 months ago (1 children)

In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.

Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !

[–] Tar_alcaran@sh.itjust.works 7 points 3 months ago

In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.

Just getting touched was death, in Space Hulk

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