this post was submitted on 13 Aug 2024
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[–] nanoUFO@sh.itjust.works 41 points 3 months ago (18 children)

That doesn't feel like the true reason that happened. Feels more like performance issues.

[–] Hotspur@lemmy.ml 24 points 3 months ago (13 children)

It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

All relative I guess.

[–] Nibodhika@lemmy.world 1 points 3 months ago (1 children)

Nah, Deathwing is 4 players co-op and never saw anyone complain about it.

[–] Hotspur@lemmy.ml 2 points 3 months ago

For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.

But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.

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