this post was submitted on 13 Aug 2024
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[–] nanoUFO@sh.itjust.works 41 points 3 months ago (18 children)

That doesn't feel like the true reason that happened. Feels more like performance issues.

[–] Hotspur@lemmy.ml 24 points 3 months ago (13 children)

It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

All relative I guess.

[–] Hugin@lemmy.world 2 points 3 months ago (1 children)

Yeah on table top space marines are the reference for other things. Other armies usually have a unit that is considered a SEQ (space marine equivalent)

If I put a number on them it would be 1 where as IG flashlight trooper would be 0.1 and a tank would be around 7-10

[–] Hotspur@lemmy.ml 2 points 3 months ago

Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.

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