this post was submitted on 05 Jan 2024
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[–] MysticKetchup@lemmy.world 11 points 11 months ago* (last edited 11 months ago) (7 children)

Is it though? 100k isn't really a lot after Steam's cut and taxes (unless you live in a cheap CoL country). Even with a 1-person team it probably breaks down to about 50k a year after Steam/taxes and that's only if you make a top 5 percent game on your own.

Elsewhere in the report it mentions that games have become increasingly winner take all, where in 2016 top games only made up 37% of all revenue, now they take up 61%.

[–] conciselyverbose@kbin.social 10 points 11 months ago (6 children)

Making enough to live on as the 700th best PC game in a year is a lot. There weren't anywhere near 700 actually respectable games released last year.

[–] wccrawford@lemmy.world 3 points 11 months ago (3 children)

That's only enough to "live on" if it's 2-3 devs or if their spouses have good jobs. I don't think many $100k/yr games have solo devs.

That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.

[–] novibe@lemmy.ml 3 points 11 months ago* (last edited 11 months ago)

Lethal Company has literally one single person as the dev and Battlebit Remastered has 3. I don’t know why it’d be hard for game number 700 to also have a solo developer, or maybe two.

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