this post was submitted on 20 Aug 2024
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honestly, if they are COSMETIC only, I don't mind micro transactions. It's when you are able to get an advantage over the f2p(f2p being players who don't buy further than the base game in this instance) players that I have an issue with it.
I would argue in some games MT's are almost a requirement, like the sims has a valid argument for having microtransactions with the community store. (I don't agree with their predatory DLC/Expansion pack nonsense though).
My rule of thumb is, if the DLC or Microtransaction is something that should be base game, I don't think it should exist as an upcharge. Single player games to boost your level to the next level? that should be something that is available as base game via a dev console. Wallhack/god mode? should be available as a cheat/dev console. A party pink pinata hat in a game that is a serious shooter? Yea that can be a microtransaction. it's not something that should be in the original set of files in the game.
I don't think many people actually have issues with Microtransactions, they have an issue with how hard companies are currently abusing that system.
I feel like gear progression is massively underrated. I love to dress up with my muscley rpg man, and make him look cooler and more awesome as he gets stronger. I don't want the best cosmetics locked behind a paywall. In MMOs it also just murders any respect/cred you get from having awesome gear that needed you to clear an epic raid or similar.
I get the whole cosmetics thing for "free to pay" e-sport-esc games though, where there's not really any gear progression
Fully agree, I like gear progression in games, its been a bit since ive played one that relied on it but, it added stuff to do. I'm not saying that system shouldn't exist as well. I also can't think of any games that used that system that removed it when adding the store.
Assassin's Creed is the best example I can think of. It added a store to literally buy gear. Also see like every MMO. This one is more of a reach, but I'd also say something like Hunt: Showdown falls victim to this, as it would be awesome if you could see a hunter and know their "power level" by the cosmetics.
Horizon, both ZD and FW, are a modern example of having gear progression that exists and isn't ruined by microtransactions