this post was submitted on 29 Aug 2024
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The fact so much of the games industry has latch to $60 as 'the price' for decades is shocking. It's an unsustainable practice and will increasingly make companies lean more on post launch predatory practices.
Games also sell at a much higher volume than they did back then.
Wages have also not kept up with inflation, which is why games at over 100$ would be out of reach as a casual hobby for most.
I agree with the sentiment on wages keeping up but I think ultimately the price isn't as important as the value. I've bought a games for $60 that I've got 2k+ hrs in. That's about 3 cents an hour, which I like to compare to a $15 dollar movie ticket that's ~2-3 hrs of entertainment ($5-7.5 hr)
Obviously not everyone, myself included, gets that much out of each game. But if some games costed $140 but did give 2k hrs of gameplay (7 cents per hr) I wouldnt be bothered. To be clear I don't think disposable AAA should jack up prices, but if the price reflects the value offered I see no issue.
On the volume thing I think we'll probably start to plateau in the next 30 years w/ % of the total world pop consuming games, and inflation will continue. I only wish to point out that the eternal $60 price tag is something that probably should end in our lifetimes.
Arguing the rich deserve more money is crazy man
That is patently not what I was arguing. If they don't raise the price past $60 they'll just be incentivized to get it through predatory micro transactions.
And by arguing a business practice is unsustainable I'm not saying that entire industry pays employees in an equitable way.