this post was submitted on 30 Aug 2024
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[–] xantoxis@lemmy.world 8 points 2 months ago (19 children)

Taking away someone's intentional, roleplayed disability definitely falls under "infringing on someone's fun", though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.

[–] yeather@lemmy.ca 26 points 2 months ago (16 children)

Main issue is the wheelchair itself. No adventurer would ever use a wheelchair, the only reason we can use wheelchairs now are uniform roads and ada mandated ramps. Magic carpets exist and are cheap in game and don’t make you a liability.

[–] ocassionallyaduck@lemmy.world 7 points 2 months ago (4 children)

I mean, have you considered a dwarven wheelchair made from the shields of the fallen, using their frames for wheels that grant comparable protection while gaining grip compared with a wooden spoke?

Or a druidic wheelchair of entire roots that bonded to the druid when they were mortally wounded on the forest, bonding them permanently?

Or a warlock who walks with an artificial leg of miasma and lurching tentacles that his patron restored him to in exchange for his soul debt?

Literally no reason and no way a wheelchair in game is more a liability than some geriatric old fucking wozard breaking his hip or your characters having a concussion and needing an EMT.

[–] yeather@lemmy.ca 5 points 2 months ago (1 children)
  1. Though better than the alternative it would still be terrible on any uphill.

  2. Roots bonding to the lower body would not form a wheelchair, more like darth maul spider legs.

  3. That’s a leg, not a wheelchair.

In every scenario, using any magic would circumvent the disability in a way that ends up mimicking walking while not being a liability.

[–] ocassionallyaduck@lemmy.world 1 points 2 months ago

Yes.

That is wheelchairs and prosthetics do my friend.

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