this post was submitted on 08 Sep 2024
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[–] umbrella@lemmy.ml 16 points 2 months ago (33 children)

you guys joke but AI npcs have the potential of being awesome

[–] ulterno@lemmy.kde.social 22 points 2 months ago (27 children)

A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.

  1. Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
  2. Make them talk to each other for around 5-10 rounds of conversation.
  3. Read them, just to make sure nothing seems out of place.
  4. Bundle them with TTS for each character sound type.

Sure, you'll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.

[–] Rekorse@sh.itjust.works 6 points 2 months ago (22 children)

They won't because of hallucinations. They could work in mature games though where its expected that whatever the AI says is not going to break your brain.

But yeah a kid walks up to toad in the next Mario game and toad tells Mario to go slap peaches ass, that game would get pulled really quick.

[–] cheddar@programming.dev 7 points 2 months ago (1 children)

Oh come on, LLMs don't hallucinate 24/7. For that, you have to ask a chatbot to say something it wasn't properly trained for. But generating simple texts for background chatter? That's safe and easy. The real issue is the amount of resources required by modern LLMs. But technologies tend to become better with time.

[–] SynopsisTantilize@lemm.ee 1 points 2 months ago

I still really don't understand what amount of local resources it would require to run a trained LLM

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